Sadly, the controls have taken a step back due to EA Canada feeling the need to change the buttons for blocking strikes. This was an issue in the previous EA UFC title, and it has still not been properly addressed. Flying knees, spinning elbows, and roundhouse kicks can sometimes simply not register, even though your eyes witness these attacks landing. The hit detection is questionable at times. The left analog stick influences the strikes in terms of leaning in, retreating back, or stationary snappy attacks. Just like the previous UFC game, a lot of strikes which should end fights in an instant just simply have no effect to most opponents.ĮA Canada have added tones of new animations which makes ‘ UFC 3‘ feel more fluid and dynamic than its predecessor within the striking portion of the gameplay. This causes most fights to degenerate into a back and forth between two terminators. Greater damage is inflicted if the fighter’s stamina is low or regenerating. We can now see and judge damage in greater details due to these meters. ‘ UFC 3‘ has broken down this system more specifically into a meter system of each body part. In ‘ UFC 2‘, the striking system was less fluid and based around a health system displayed in the corner via a diagram of the body and how red each body part became. One of biggest changes in EA Sports UFC 3 is the striking/stamina system. EA Sports UFC 3 is no different, with quite a few changes and improvements from their previous 2016 title. Along the way, they have released their titles every 2 years, putting in extensive work between each iteration.
EA Sports have held the UFC video game license for 6 years now.